GRADE 12

 

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TGJ4M – Communications Technology - Course Outline

This course enables students to further develop media knowledge and skills while designing and producing projects in the areas of live, recorded, and graphic communications. Students may work in the areas of TV, video, and movie production; radio and audio production; print and graphic communications; photography; digital imaging; broadcast journalism; and interactive new media. Students will also expand their awareness of environmental and societal issues related to communications technology, and will investigate career opportunities and challenges in a rapidly changing technological environment.

What will you be expected to learn? (Key Learnings)

In this course, you will be expected to provide evidence that you can:

A. COMMUNICATIONS TECHNOLOGY FUNDAMENTALS

A1. Demonstrate an understanding of the core concepts, techniques, and skills required to produce a range of photographic, digital imaging, animation, 3D modeling, and/or web design products or services;
A2. Demonstrate an understanding of technical terminology, scientific concepts, and mathematical concepts used in photography, digital imaging, animation, 3D modeling, and/or web design and apply them to the creation of media products;
A3. Demonstrate an understanding of and apply the interpersonal skills necessary to work effectively with clients and peers.

B. COMMUNICATIONS TECHNOLOGY SKILLS

B1. Use project management techniques effectively in the development of photographic, digital imaging, animation, 3D modeling, and web design products;
B2. Apply a design process or other problem-solving processes or strategies to meet a range of challenges in creating photographic, digital imaging, animation, 3D modeling, and web design products;
B3. Create productions that demonstrate competence in the application of creative and technical skills.

C. TECHNOLOGY, The ENVIRONMENT, and SOCIETY

C1. Describe the environmental impact of communications media technologies, and identify ways of minimizing their harmful effects;
C2. Demonstrate an understanding of social effects and issues arising from the use of communications media technologies and the importance of respecting cultural and societal diversity in the production of media projects.

D. PROFESSIONAL PRACTICE and CAREER OPPORTUNITIES

D1. Demonstrate an understanding of and apply safe work practices in the use of photographic, imaging, and computer equipment;
D2. Identify careers in photography, digital imaging, animation, 3D modeling, and web design, and describe the skills, work habits, education, and training required for entry into employment in these fields.

You will be expected to demonstrate your understanding of these key learnings through your knowledge, thinking, communication and application of the learning.

Knowledge

Emphasizes the ability to recall factual information, recognize fundamental concepts and the foundational skills of the subject/discipline.

30%

Thinking

Emphasizes the thinking skills used in thinking processes to demonstrate the student’s understanding of information they have processed.

20%

Communication

Emphasizes the clear, precise and effective use of oral, written and visual language to communicate the student’s understanding of information and ideas

15%

Application

Emphasizes the application and integration of knowledge, skills, processes and techniques to produce evidence of the student’s understanding.

35%

 

 

 

 

 

 

 

 

 

How will you demonstrate your learning? (what you say, write and do)

70% of your learning will be assessed through:

Formative and Summative Evaluations

70% of the student’s mark comes from work completed during the term, including assignments, quizzes, unit tests and practical work.

30% of your learning will be assessed at the end of the course (last four weeks of the semester)through:

 Final Evaluation
30% Performance Tasks

 

100% of your learning will be recorded as:

Final Grade on Report Card

 

1. How to technical write-up

2. Responsible media presentation

3. Famous graphic designer/editor/director write-up

4. Tech term presentations

5. Three graphic/proposals-Video (5 min)

6. Three graphic/video (5 min)) projects